There are a few points I didn't make in my post on blame games because they seemed extraneous to the core point, which are still important enough to write down.
Pecking Order
The Pecking Order game is a zero-sum game in which people closer to the center expropriate from people farther from the center, and use some of those resources to perpetuate the power imbalances that enable the expropriation. Players that fail to submit to expropriation by higher-level players are punished by those more-powerful players, often through intermediaries. Players that fail to help members of their class expropriate from those beneath them are excluded from their class, and often coordinated against more overtly.
This game isn't inherently majoritarian, - instead, it allows smaller groups to stably expropriate from larger ones, because every player in the middle has a short-run incentive to go along with the arrangement.
When pecking orders are overt and common knowledge, there can be an element of delegation that allows the pecking order to process some limited amount of information centrally, as a hierarchy. Feudalism is a simple example of the hierarchy game. Modern states almost always have some hierarchical arrangements, such as the police and military, and (less formally) economic class. Continue reading