While tidying my room, I felt the onset of the usual cognitive fatigue. But this time, I didn't just want to bounce off the task - I was curious. When I inspected the fatigue, to see what it was made of, it felt similar to when I'm trying to thread a rhetorical needle - for instance, between striking too neutral a tone for anyone to understand the relevance of what I'm saying, and too bold of a tone for my arguments to be taken literally. In short, I was shouldering a heavy burden of interpretive labor.
Why would tidying my room involve interpretive labor? Continue reading
When talking about undesirable traits, we may want to use simple labels. On one hand, simple labels have the virtue of efficiently pointing to an important cluster of behavioral predictions. On the other, they tend to focus attention on the question of whether the person so described is good or bad, instead of on building shared models about the causal structure underlying the perceived problem.
Slate Star Codex recently posted a dialogue exploring this through the example of the term "lazy." (Ozy's response is also worth reading.) I think that Scott's analysis itself unfortunately focuses attention on the question of whether assigning simple labels to adverse traits is good or bad (or alternately, true or false) instead of on building shared models about the causal structure underlying the perceived problem.
When I call someone lazy, I am doing two things. The first is communicating factual information about that person, which can help others avoid incurring costs by trusting the lazy person with some important tasks. This is shared model-building, and it's going to be more salient if you're focused on allocating resources to mitigate harm and produce things of value. In other words, if you're engaged in a community of shared production.
The second is creating a shared willingness to direct blame at that person. Once there's common knowledge that someone's considered blameworthy, they become the default target for exclusion if the group experiences a threat. This can be as simple as killing them and taking their stuff, so there's more per survivor to go around, but this can also take the form of deflecting the hostility of outsiders to the supposed one bad apple. This dynamic is called scapegoating, and it's going to be more salient when zero-sum dynamics are more salient. Continue reading